“We’re not computers, [...] we’re physical,” explains the Blade Runner‘s chief antagonist, a replicant named Roy Batty. In this moment of dialogue, Blade Runner engages a frequent themes of the Cyborgology blog—the implosion of atoms and bits, which we term “augemented reality.” In this statement, Roy unpacks the assumption that digitality and physicality are mutually exclusive, while, simultaneously, transcending the boundary between the two. Put simply, Roy is contending that computers cease to be mere computers when they become embodied. In contrast to the familiar theme of cyborganic trans-humanism, Roy is articulating (and embodying) the obverse theory: trans-digitalism.
This Copernican turn—de-centering humans’ role in understanding of the universe—is, undoubtedly, one of the great contributions of the cyberpunk genre (and science fiction, more broadly). Quite provocatively, it points to the possibility of a sociology, or even anthropology, where humans are no longer the direct object of inquiry. The question, here, shifts, from how we are shaped by and interact with our tools, to how technology itself becomes an actors (or even agents!) in a particular social milieu. Continue reading